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boss icc pour iso

 
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ïronhyde
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MessagePosté le: Ven 23 Avr - 01:55 (2010)    Sujet du message: boss icc pour iso Répondre en citant

The Lich King melees for roughly 40,000 on an item level 264 geared tank on 25-player difficulty. The Lich King will go into a berserker rage after 15 minutes of combat, gaining 900% damage, immunity to taunt and 500% movement speed.
Phase 1
  • Summon Drudge Ghouls — Summons 3 Drudge Ghouls over 3 seconds.
     
  •   Summon Shambling Horror — Summons a Shambling Horror that has shockwave as the warrior ability and a tranquilizable enrage that increases damage by 200%.
     
  •   Necrotic Plague — Infests the target with a deadly plague, causing 150,000 Shadow damage every 5 seconds for 15 seconds. If the target dies while afflicted or the effect ends, this effect will gain an additional stack and jump to a nearby unit. If this effect is dispeled, it will lose a stack and jump to a nearby unit. Whenever this effect jumps, the Lich King's power will increase.
     
  •   Plague Siphon — Increases physical damage dealt by 2%. Gained when Necrotic Plague jumps. Lasts 30 seconds.
     
  •   Infest — Deals 9,425 to 10,575 Shadow damage to all enemy players within 50,000 yards. In addition, the targets will take increasing Shadow damage per second. This effect is removed when the target has more than 90% health.
     
Phase 1.5 and 2.5
  •   Remorseless Winter — Creates a massive winter storm, dealing 9,425 to 10,575 Frost damage per second to all surrounding enemies within 45 yards.
     
  •   Pain and Suffering — Inflicts 2,828 to 3,172 Shadow damage to enemies in a frontal cone, as well as an additional 500 Shadow damage every 3 seconds, stacking up to 5 times.
     
  •   Summon Ice Sphere — Summons 1 Ice Sphere. This will cast Ice Burst when it reaches its target, doing 10,000 frost damage and knocking the target back (off the edge of the platform to their death).
     
  •   Summon Raging Spirit
    — Every 20 seconds for phase 1.5 and every 15 seconds for phase 2.5 the Lich King will summon a raging spirit with Soul Shriek.
    •   Soul Shriek — Inflicts 18,850 to 21,150 Shadow damage and silences the affected targets for 5 seconds. Targets a frontal cone.
       
Phase 2
The Lich King retains Infest.
  •   Soul Reaper — Inflicts 50% weapon damage as Shadowstrike damage and causes 50,000 (25-man 60,000) Shadow Damage after 5 seconds. Used on the current tank.
     
  •   Defile — Inflicts 3,000 Shadow damage to all players in the targeted area. Every time a player takes damage from this, Defile's damage and area increase.
     
  •   Summon Val'kyr Shadowguard — Calls a Val'kyr Shadowguard which attempts to pick up a player and drop them off the edge of Icecrown Citadel.
     
Phase 3
The Lich King retains Soul Reaper and Defile.
  •   Harvest Soul — Inflicts 7,500 (25-man 15,000) Shadow damage every second for 6 seconds. If the target is still alive after the channel is over, their soul will be transferred to Frostmourne.
     
  •   Harvest Soul
    — Damage Increased by 200% for 15 seconds. If the Harvest Soul target dies the Lich King will gain this buff.
     
  •   Vile Spirits — Summons 10 Vile Spirits that become active after 30 seconds. These will cast Spirit Burst when they become active doing 14,138 to 15,862 Shadow damage to players within 5 yards.
     
  •   Fury of Frostmourne — Deals 1000000 Shadow damage to all enemies.
     
Spirit Warden
  •   Soul Rip — Deals increasing Shadow damage per second for 8 seconds. Interruptable. Magic dispellable.
     
  •   Dark Hunger — Heals the caster for half of any damage dealt. Always active.
     
Terenas Menethil
  •   Light's Favor — Heals the caster for 5000 every second and increases damage dealt proportional to health. Always active.
     
Strategy Phase 1
In the early stages of the fight, The Lich King can be tanked anywhere along the edge of the platform. Harmless ghouls and very dangerous Shambling Horrors will spawn. Horrors have a frontal cleave and an extremely dangerous tranquilizable enrage (they can also be stunned for its duration). You should not attack the Shambling Horrors or Ghouls directly and instead use the Lich King's Necrotic Plague ability to kill them. He will use Necrotic Plague on a random player which will kill them in 5 seconds if not dispelled. Note that Necrotic Plague jumps to the nearest UNIT on being dispelled. This INCLUDES Shambling Horrors and so you should just let the plague jump to them and kill them while you focus on the Lich King. If you have Horrors up going into the phase transition you should kill them just before phasing the Lich King. Ghouls can be left alive to die to incidental damage in the transition.
He will also cast Infest which requires the raid's HP to be topped off quickly to remove the dot.
You should aim to end this phase with around 15 stacks of Plague Siphon on the Lich King. You should dispel any remaining plagues off the shambler tank when he is standing off by himself so the plague will disappear and Plague Siphon will drop off the Lich King before the second phase begins.
Remorseless Winter - Phase 1.5
At 70% health, the Lich King will move to the center of the arena, away from the tank, and will cast Remorseless Winter. When he moves away from the tank, the raid must flee to the far side of the platform (opposite the Frozen Throne) and onto the platform extension that forms during the attack. Tanking the Lich King near the edge gives him a greater distance to travel before casting Remorseless Winter, giving the raid more time to react and a shorter distance to run.
While on the platform extension, the Lich King will cast summon Raging Spirit on random players and after five seconds a Raging Spirit will spawn on top of them. These melee very hard and possess a frontal cone-area silence ability. One will spawn every 20 seconds including one spawning at the end of the transition for three total. These should be killed as quickly as possible to ensure only one is up in phase two. Frost orbs will head towards the raid and explode if they reach it. They have few HP and can be killed by ranged DPS. Pain and Suffering is a stacking DOT that will be applied to random raid members in this phase. It spreads to nearby players so you can't be too close to each other.
When the Lich King kneels and lights up the ground around him, the raid must return to the main platform before the extension falls. Continue to kill any remaining Raging Spirits, but the tank should pick up the Lich King again as quickly as possible.
Phase 2
Take the Lich King to the centre of the room. You will want the Val'kyr in this phase to have as far to fly as possible.
He will begin to summon Val'kyr Shadowguards (450,000 health on 10 Man Normal). These Shadowguards can grab a single raid member, lifting them into the air dragging them over the edge of the platform followed by dropping them to their deaths. The Val'kyr, therefore, should be killed as fast as possible. Val'kyrs can be snared and stunned but not rooted. Defile and Val'kyrs will often line up and you will need to deal with both at the same time.
The Lich King will periodically cast Defile, which produces a pool of darkness over an area of the arena. Defile is incredibly dangerous because it grows in both size and damage every time it ticks on a player, quickly covering the entire room and killing the raid.
Soul Reaper is a monstrously damaging debuff applied on the Lich King's current tank every 30 seconds. It can be helpful to taunt off your current tank with another tank when Soul Reaper is applied, otherwise there is the possibility of the Lich King melee-ing at the same time the Soul Reaper dot ticks which will instantly kill your tank.
Remorseless Winter - Phase 2.5
When the Lich King falls below 40%, he will cast Remorseless Winter again, forcing the raid onto a platform extension. This should be fought exactly like the first Remorseless Winter. Four Raging Spirits this time spawning every 15 seconds. When this attack ends, Phase 3 begins.
Phase 3
The Lich King will begin expelling numerous Vile Spirits (66,000 health on 10 Man Normal) from Frostmourne, which will move toward the raid and explode. Their explosions cannot be avoided but you can kill them before they explode, then continue to burn down the Lich King's health.
During Phase 3 he will continue to periodically cast Defile and Soul Reaper but no longer cast Infest nor summon Val'kyr Shadowguards. He will cast a new spell on a random raid member, called Harvest Soul, every 70 seconds, doing 45,000 (25-man 90,000) damage over six seconds. If they survive they are sucked into Frostmourne and must fight their way out. You will likely need to use a damage reduction cooldown such as pain suppression on the target on 25-player difficulty.
You have 15 minutes from the beginning of phase one to push him into phase four or he will enrage. His enrage gives him an enormous buff to his damage output, but he does not one-shot the raid when he enrages like some other major bosses; therefore it is still possible to push him into phase four (and thus defeat him) after he enrages. In fact, Blood Legion's world-first 10-man kill saw him enrage a few seconds before phase four began.
Inside Frostmourne
Healers can heal King Terenas' spirit while he kills the Spirit Warden within Frostmourne, while DPS classes must kill the Spirit Warden before it kills King Terenas. When the Spirit Warden dies you will escape Frostmourne. The Spirit Warden will channel an interruptable magic dispellable debuff called Soul Rip on King Terenas that does increasing damage every second for 8 seconds, to the point where Terenas will die at the end of the cast. The Spirit Warden also heals for 50% of damage it does meaning stunning it is very helpful.
The Spirit Warden is vulnerable to most forms of CC and interrupts that affect Undead creatures.
You will gain a debuff in Frostmourne called Harvest Soul that increases your damage by 100% and kills you after 60 seconds if you do not escape Frostmourne. Should you die inside Frostmourne or to harvest soul the Lich King will gain 200% damage for 15 seconds.
Phase 4
At 10% health, the Lich King will cast Fury of Frostmourne and kill all members of the raid. THIS IS INTENDED - this is not a wipe, so do not release! The Lich King and Tirion will have an exchange during which Tirion destroys Frostmourne using the Ashbringer. The ghost of Terenas Menethil II will appear and resurrect the raid while holding the Lich King in place. Players must use this opportunity to finish off the Lich King.
This article is compiled from information at http://www.wowwiki.com


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MessagePosté le: Ven 23 Avr - 01:55 (2010)    Sujet du message: Publicité

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Dudy
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MessagePosté le: Ven 23 Avr - 03:26 (2010)    Sujet du message: boss icc pour iso Répondre en citant

Salut merci pour la strat mais tu pourrait me donner un lien en farncais ou me le traduire stp je comprend pas tout a l anglais
merci d avance dudy inside Wink


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Isobel
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MessagePosté le: Ven 23 Avr - 15:28 (2010)    Sujet du message: boss icc pour iso Répondre en citant

Bon tu as même chose en icelandic ? hihi non ok anglais c'est perfect pour moi merciiiiii
Kitty

Ps dudy va faire dodo...


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MessagePosté le: Aujourd’hui à 23:43 (2018)    Sujet du message: boss icc pour iso

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