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MessagePosté le: Ven 23 Avr - 01:44 (2010)    Sujet du message: boss icc pour iso Répondre en citant

 
Lady Deathwhisper Introduction
Lady Deathwhisper is the second encounter in Icecrown Citadel. The fight is all about add control and really gives your tanks a chance to prove how effective they can be on multiple targets and under pressure of timed waves of adds. DPS raider must be able to switch targets quickly and ensure they are attacking the corect priority mob, some are immune to physical damage and some magical so a mix of caster and melee is important.  Lady Deathwhisper will start with a mana shield which will absorb all damage directed at her depleting her mana pool until she can no longer keep the shield active. 
After that comes phase 2 of the fight in which you can start damaging her HP but must rotate tanks due to an anti threat debuff that will be applied to the tanks periodically which stacks. At this point its also important to use interrupts on her frost bolts and to avoid the adds that spawn as they cannot be dps'ed but will vanish on their own.
 
Lady Deathwhisper Raid Setup
10 Man: 2 x Tanks, 2 x Healers, Good balance of Ranged DPS and Melee DPS.
25 Man: 3 x Tanks, 6 x Healers, Good balance of Ranged DPS and Melee DPS.
 
Lady Deathwhisper Gear Requirements
Main Tank: iLevel 232 T9 equivalent or above.
Any Other Tanks: iLevel 232 T9 equivalent or above.
Melee DPS: iLevel 232 T9 equivalent or above.
Ranged DPS: iLevel 232 T9 equivalent or above.
Healers: iLevel 232 T9 equivalent or above.
 
Lady Deathwhisper Buffs and Consumables
Standard raid buffs. Food, flasks or double elixirs and class buffs. Don’t forget Runescroll of Fortitude if you have no Priest and Drums of the Forgotten Kings if you don’t have all the Pally buffs. Fish feasts are helpful to ensure the whole team is food buffed.
 
Abilities 25-player mode Lady Deathwhisper Both Phases
  •   Death and Decay (Heroic mode) — 4500 Shadow damage inflicted every 1 sec to all targets in the affected area for 10 seconds. Instant. 8 yd radius. 6000 on Heroic
Note: Lady Deathwhisper's D&D uses the same animation as a death knight's but her is a distinct green color, making it easy to distinguish from a friendly player's D&D.
  •   Dominate Mind 50,000 yd range — Subdues the will of target enemy, causing them to become charmed for 20 sec, with their damage dealt increased by 200% and healing done increased by 500% during that time. Instant. Targets three players on 25-man heroic difficulty.
Phase one only
  •   Animate Dead — Reanimates a Cult Adherent or a Cult Fanatic.
  •   Dark Empowerment 200 yd range — Empowers the Cult Adherent's spells, causing them to deal area damage and making them uninterruptable. 2 sec cast.
  •   Dark Transformation 200 yd range — Transforms one random Cult Fanatic into an undead behemoth, increasing damage dealt by 100%. 2.5 second cast.
  •   Mana Barrier — Envelops the caster in a powerful barrier that continually replenishes any lost health, at the expense of the caster's mana.
  •   Shadow Bolt — Sends a shadowy bolt at the enemy, causing 11813 to 13187 Shadow damage. 100 yard range. 2 seconds cast.
Phase two only
  •   Frostbolt 40 yd range — Inflicts 50,700 to 53,300 Frost damage to an enemy and reduces its movement speed by 50% for 4 sec. 2 sec cast. Interruptable but unresistable on heroic difficulty. 58,000 to 61,000 on Heroic.
  •   Frostbolt Volley — Inflicts 14400 to 17600 Frost damage to nearby enemies, reducing their movement speed for 4 sec.. Instant.
  •   Summon Vengeful Shade — Calls an unattackable Vengeful Shade that chases a player for a short time, casting Vengeful Blast upon catching them.
  •   Touch of Insignificance 50,000 yd range — Reduces the target's threat generation by 20%. Instant. Stacks to five. Lasts 30 seconds.
Cult Adherent/Empowered Adherent/Reanimated Adherent
  •   Adherent's Determination — Nearly impervious to magical damage. 99% reduction. Reanimated Adherent only.
  •   Curse of Torpor 100 yd range — Afflicts an enemy target with a curse that increases ability cooldowns by 15 seconds. 1 sec cast. Curse
  •   Deathchill Bolt (Heroic mode) 45 yd range — Deals 8788 to 10212 Shadowfrost damage to an enemy target. 2 sec cast. 11563-13437 on Heroic
  •   Frost Fever 50,000 yd range — A disease dealing Frost damage every 3 seconds and reducing the target's melee and ranged attack speed by 14% for 15 seconds. Instant
  •   Shroud of the Occult — Envelops the caster in a powerful barrier that reflects all harmful magic, prevents cast interruption, and absorbs up to 100,000 damage before breaking. Instant. Used randomly.
  •   Deathchill Blast (Heroic mode) 45 yd range — Deals 11563 to 13437 Shadowfrost damage to all enemies within 10 yards of the target. 2 sec cast. Only cast while empowered. 11563-13437 on Heroic
  •   Dark Martyrdom — The caster surrenders to dark energies, exploding to deal 12000 Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind, thus becoming reanimated after a few seconds of death. 4 sec cast. Cast randomly
Cult Fanatic/Deformed Fanatic/Reanimated Fanatic
  •   Fanatic's Determination — Nearly impervious to physical damage. 99% reduction. Reanimated Fanatic only.
  •   Necrotic Strike (Heroic mode) Melee range — Strikes an enemy with a cursed blade, dealing 70% of weapon damage to the target and inflicting a lasting malady that negates the next 14000 healing received. Instant. 20 sec duration. 20000 healing on Heroic
  •   Vampiric Might — Empowers the caster with dark might, increasing all damage dealt by 25% and heals the caster for 300% of his damage dealt. Instant. Magic. 15 sec duration. Used randomly.
  •   Shadow Cleave (Heroic mode) Melee range — Inflicts 15913 to 17587 Shadow damage to enemies in front of the attacker. Next melee. 8 yard radius. 19000-21000 on Heroic (6 sec cooldown)
  •   Dark Martyrdom — The caster surrenders to dark energies, exploding to deal 12000 Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind, thus becoming reanimated after a few seconds of death. 4 sec cast. Cast randomly.
Vengeful Shade
  •   Vengeful Blast Melee range — Inflicts 23160 to 24840 Shadowfrost damage to all enemies within 20 yards of the target.
10-player mode Lady Deathwhisper Both Phases
  •   Death and Decay (Heroic mode) — 4500 Shadow damage inflicted every 1 sec to all targets in the affected area for 10 seconds. Instant. 8 yd radius. 6000 on Heroic
Phase one only
  •   Animate Dead — Reanimates a Cult Adherent or a Cult Fanatic.
  •   Dark Empowerment 200 yd range — Empowers the recipient's spells, causing them to deal area damage and making them uninterruptable. 2 sec cast.
  •   Dark Transformation 200 yd range — Transforms one random Cult Fanatic into an undead behemoth, increasing damage dealt by 100%. 2.5 second cast.
  •   Mana Barrier — Envelops the caster in a powerful barrier that continually replenishes any lost health, at the expense of the caster's mana.
  •   Shadow Bolt — Inflicts 9,188 to 11,812 Shadow damage to an enemy. 100 yard range. 2 seconds cast.
Phase two only
  •   Frostbolt 40 yd range — Inflicts 37,000 Frost damage to an enemy and reduces its movement speed by 50% for 4 seconds. 2 sec cast. Interruptable but unresistable on heroic difficulty. 44,850 to 47,150 on Heroic.
  •   Frostbolt Volley — Inflicts 10800 to 13200 Frost damage to nearby enemies, reducing their movement speed for 4 sec. Instant.
  •   Summon Vengeful Shade — Calls an unattackable Vengeful Shade that chases a player for a short time, casting Vengeful Blast upon catching them.
  •   Touch of Insignificance 50,000 yd range — Reduces the target's threat generation by 20%. Instant. Stacks to five. Lasts 30 seconds.
Cult Adherent/Empowered Adherent/Reanimated Adherent
  •   Adherent's Determination — Nearly impervious to magical damage. 99% reduction. Reanimated Adherent only
  •   Curse of Torpor 100 yd range — Afflicts an enemy target with a curse that increases ability cooldowns by 15 seconds. 1 sec cast. Curse
  •   Deathchill Bolt (Heroic mode) 45 yd range — Deals 6938 to 8062 Shadowfrost damage to an enemy target. 2 sec cast. 8788-10212 on Heroic
  •   Frost Fever 50,000 yd range — A disease dealing Frost damage every 3 seconds and reducing the target's melee and ranged attack speed by 14% for 15 seconds. Instant
  •   Shroud of the Occult — Envelops the caster in a powerful barrier that reflects all harmful magic, prevents cast interruption, and absorbs up to 50,000 damage before breaking. Instant. Used randomly.
  •   Deathchill Blast (Heroic mode) 45 yd range — Deals 9250 to 10750 Shadowfrost damage to all enemies within 10 yards of the target. 2 sec cast. Only cast while empowered. 11563-13437 on Heroic
  •   Dark Martyrdom — The caster surrenders to dark energies, exploding to deal 12000 Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind, thus becoming reanimated after a few seconds of death. 4 sec cast. Cast randomly.
Cult Fanatic/Deformed Fanatic/Reanimated Fanatic
  •   Fanatic's Determination — Nearly impervious to physical damage. 99% reduction. Reanimated Fanatic only
  •   Necrotic Strike (Heroic mode) Melee range — Strikes an enemy with a cursed blade, dealing 70% of weapon damage to the target and inflicting a lasting malady that negates the next 9000 healing received. Instant. 20 sec duration. 14000 healing on Heroic
  •   Vampiric Might — Empowers the caster with dark might, increasing all damage dealt by 25% and heals the caster for 300% of his damage dealt. Instant. Magic. 15 sec duration. Used randomly.
  •   Shadow Cleave (Heroic mode) Melee range — Inflicts 14250 to 15750 Shadow damage to enemies in front of the attacker. Next melee. 8 yard radius. 19000-21000 on Heroic (6 sec cooldown)
  •   Dark Martyrdom — The caster surrenders to dark energies, exploding to deal 12000 Shadowstorm damage to all enemies within 15 yards, and leaving only skeletal remains behind, thus becoming reanimated after a few seconds of death. 4 sec cast. Cast randomly.
Vengeful Shade
  •   Vengeful Blast Melee range — Inflicts 17370 to 18630 Shadowfrost damage to all enemies within 15 yards of the target.


Heroic / Hard Mode Differences
Adds will still be spawning in Phase 3.
3 Targets will be subjected to MC
More information soon

 
 
Lady Deathwhisper Strategy and Tactics Guide Phase 1 Positioning
25 Man Positioning: 1 Tank on the left, 1 on the right and 1 ready to pick up the add that comes from the back stairs. Split DPS into 2 teams with balanced DPS covering both Melee and Ranged and let assign each team a side each.
10 Man Positioning: 2 Tanks on the left, in 10 man only 1 side of adds spawns at a time then the opposite side spawns the next wave. 
 
The Pull
Get as close as you can and have all the RANGED DPS stack on you, have them all initiate the pull and nuke hard for a few seconds by which time the first set of adds will have spawned and the tanks grabbed aggro allowing ALL the dps to swap to taking out adds.
 
The Fight

Main Tank:  Left side. You MUST pick up ALL the adds, if you get a Deformed Fanatic they MUST be kited not tanked if your too busy then shout for the off tank that should be free from the back stairs. Stay out of Death and Decay.

Off Tank(s):  1 on Right Side, 1 on Back Stairs. Right side tank MUST pick up ALL the adds, if you get a Deformed Fanatic they MUST be kited not tanked if your too busy then shout for the off tank that should be free from the back stairs. The one on Back stairs should only have 1 add to tank and should be taken down early so this tank can be freed should they need to pick up a Deformed Fanatic and kite it while the other tanks are busy.

Melee DPS:  DPS Priority is Empowered Adherent --> Reanimated Adherent --> Adherent --> Lady Deathwhisper

Ranged DPS:  DPS Priority is Deformed Fanatic --> Reanimated Fanatic --> Fanatic --> Lady Deathwhisper
 
Healers: 1 Per Tank, the rest on raid.
EVERYONE: AVOID DEATH AND DECAY!

 
Phase 2
Main Tank:  Needs to be free of adds at 5% of the Mana Shield remaining to pick up the boss. BIG Priority. Tanks swap on 3-4 Stacks of [Touch of Insignificance]

Off Tank(s):  Finish tidying up the adds with the DPS, once all adds are down the Tanking Rotation starts, arrange a tanking order before Phase 2. Swap on 3-4 stacks of [Touch of Insignificance]

Melee DPS:  Lady Deathshisper DPS + FROSTBOLTS MUST BE INTERRUPTED. You MUST avoid the Vengefull Shades, they will dissapear and cant be killed.
Ranged DPS:  Lady Deathshisper DPS + FROSTBOLTS MUST BE INTERRUPTED. You MUST avoid the Vengefull Shades, they will dissapear and cant be killed.
Healers: 2 on Tanks, the rest on raid. Be aware of any Frostbolts that get through and anyone in the Death and Decay. Also watch for people not moving from Vengeful Shades.
EVERYONE: AVOID DEATH AND DECAY
 
Lady Deathwhisper Strategy and Tactics Guide In a nutshell! (Short Version) Most important points: Kite Deformed Fanatics, Tanks MUST pick and aggro quickly, DPS MUST switch targets fast and correctly. STOP DPS ON BOSS IF ADDS UP AT 5% MANA SHIELD. Ensure a tank is free to pick up boss before starting Phase 2. Dont stand in Death and Decay. Interrupt Frostbolts. Tank swap on 3-4 stacks of [Touch of Insignificance]


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MessagePosté le: Ven 23 Avr - 01:44 (2010)    Sujet du message: Publicité

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Dudy
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MessagePosté le: Ven 23 Avr - 03:27 (2010)    Sujet du message: boss icc pour iso Répondre en citant

Salut merci pour la strat mais tu pourrait me donner un lien en farncais ou me le traduire stp je comprend pas tout a l anglais
merci d avance dudy inside Wink


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Isobel
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MessagePosté le: Ven 23 Avr - 15:22 (2010)    Sujet du message: boss icc pour iso Répondre en citant

c'est dit "pour iso" rooo mais ! hihi /kiss
Kitty


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MessagePosté le: Aujourd’hui à 23:44 (2018)    Sujet du message: boss icc pour iso

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